So to get the chest on the right, for example, you have to get on a column that will bring you there somehow. Equipement is shown on the model, which is neat, but whom do you surprise this with now? Once ready, head through the green door. The answers are at the bottom of this sublevel if you can't get it. This is where it all comes together. The team learned from their mistakes and had wished to create a bigger and better game. The golems here are unaffected by magic for some reason so you have to duke it out or you could use an invisibility potion and sneak by to grab the goodies and get out without fighting. Jump onto the rotating section and get off when you get to the red doorway.
It is very possible that in the rather poor design of this game they have added one of those secret rooms as the tenth secret? Move forward a little and you will exit sublevel 1B. As you approach the structure you will acquire your first quest which is to get into the temple. Based on the introduction in Warriors of Might and Magic, it seems as if the creators planned to teach you all the game controls, then quickly gave up, hoping that you would eventually figure them out on your own. Forced to wear a mask of shame, this renegade warrior sets out to learn the truth about himself and the world he is destined to save. Make your way to the diagonally opposite corner and note there is another downward passage here. Kill him, pick up the goodies and return to 4-way number one. Even though his stats are not too good at the beginning, he brings in a strong troop and rises in rank very quickly.
You may need to power-swing to break them. This key opens the chest under the stairs. Your next room is around the corner on the left. If one group affected only defense and the other only offense it would be much easier. Get back across the rotating section and head across the bridge and then right to Fain's Treasure. Well they stop that silly popping noise and if you can't target any with R2 you are more or less all gone. The player must issue orders to attack enemies in his turn and struggle to eliminate the opponents to earn experience points which can be used to unlock further spells and items.
There is the portal you used to get up here. This is the exit for this sublevel that you will have to find a way to open it. Get ready to rumble and then jump into the whirlpool. If you wish to skip, just drop the end of this subsection. Don't get too fancy and it'll be over before you know it. Talk to him again and he asks you to follow him. I like to clear out the entire square before leaving the area.
Cross the first bridge you see and you should be back at the level entrance. Notice the guy who throws the book? Follow tunnel down to a chest, then backtrack to the room with the barrels you did not break. Jump down and head to the big green gate in behind the fifth hut. Within this version there are head bosses which are fought at the end of most levels, i. With the lever on your right walk forward a few feet and turn right at the floor grate. Once he's done, check out the goodies in two corners by activating two levers. I like doing things clockwise, so go ahead to the first 3-way and turn left.
This is your exit from the sublevel although you cannot actually leave yet. When you get to the 3-way turn right and head out onto the ledge. Run right and pick the shiny thing healing potion. Jump the bridge break and carry on up the path. Pick up the goodies and read the wall item that is a clue for later. Around a corner are some doors but you can only enter the first one on your right.
Before you come down, there is one more thing to do up here. Continue on past the bridge on the left and go over to a little lift at the end of the path. Tip 4: Learn Hot-Switch Menus Learn to use your hot-switch menus because it makes the game much, much easier. Open the chest and finally - a decent weapon. Now jump back to the main path and continue forward. Head to the annex building and start housecleaning. Speaking of attack weapons, if you're carrying a pickaxe, there is no need for it that I'm aware of so chuck it.
You will come to a mesh wall that you can see through - this is the room behind the locked door you just saw. What I usually do is draw them out one by one and kill them and get the goodies but you don't even have to get the spell if you don't want. Secondly, there was very limited info available for this game online. The shiny object you can see on the elevated area does not appear to be able to be picked up, because every time you try two winged woman appear. Back out of the doorway and head in the opposite direction you first went. The library is a loaded room.
Exit the room, turn right and avoiding blue lasers, they cause a tiny amount of damage, make for the bookcase on the left side, halfway up the passageway. We want to go past the first bridge on the right and the second right which is a ramp leading down to the entrance area where we started this level. In the basement, besides a chest and a nice piece of armor, are 3 devil dogs, so be prepared. You want to go clear out the lower level however you can and pick up all the goodies. Yes it's clunky and lacks polish and drove me completely crazy in some spots but I still liked it.