But even though the PlayStation couldn't match some of the capabilities of its departed competition, Grandia's greatest strengths had nothing to do with megabytes or polygon counts. . That's what videogames are all about. Special Note: This top 25 list was created prior to the end of 2000, so it does not take into account several significant games. In a Future Top 25 List we will revote the top 25 to include games of such worth.
It was commonly thought of as one of the scariest games on the system and had what was arguably one of the best stories on the system. I can destroy property, other cars? Even once you've finished all of the many racing championships, there are dozens more cars to be bought, modified, and raced until the sun sets. And finally, finally, that it could make a great single-player fighting game. Or equip dual fire spells and bathe the world in glorious flame. It just had an enormous amount of appeal, the characters were cute and very inventive, and the songs were just so memorable.
Scary as hell, yes, but still a remarkable achievement. Taking place a few months after the first game, the game let you choose between using Leon Kennedy and Claire Redfield, each with different story paths that actually affected the story of the other character when you played the game the second time. Doug Perry's Take: Shortly after Metal Gear Solid took the world by storm, a tiny little company by the name of Eidetic cranked out an action-adventure game that jumped to the top of the North American sales charts and stayed there for about 11 months. And as with all of Namco's arcade-to-PlayStation conversions, the home version was a vast improvement over its arcade brethren. You simply had to approach each level with a different headset. The Survival mode alone was superior fun.
Not much else you need to say on the subject. Parappa Parappa the Rapper 1. It was generally a pretty good value for eight dollars - read the magazine for ten minutes or so, play the demos for a month. All the trouble was worth it. After beating the game with Leon, you then have option of playing the parallel game with Claire Redfield. Just like me, they sunk hours upon hours into this fantastic, deep driving adventure. But where Metal Gear Solid was so good -- the story, the presentation, the cinematics -- it was a little on the short side, and for action maniacs, Syphon Filter plugged that action need more than any other game on the system.
And there was a very good reason for that -- the system's main competitor in the early years, the Sega Saturn, was far superior in doing 2D games. I immediately drove off to the nearest videogame retailer -- not even taking the time to put on respectable clothing I was wearing some very comfortable, game playing-type, sweat shorts with a big whole in the crotch, and a T-shirt that had several stains on it. Damn, this game is so good that well, I gotta go, I'm going to play some more Ape Escape right now! I was merely a lowly graduate student, putting off his schoolwork with a steady diet of all the videogames I could afford. Is that lucky, or what?. Street Fighter Alpha 3 features a long list of characters, excellent character animation, and classic 2D fighting gameplay. Need to aim down the sights? Doug Perry's Take: To be honest, with the exception of Tetris, I have never played a puzzle game more addictive than this.
In fact, the experience was so good that I immediately started playing the game again once the ending was completely finished. If you do, you definitely won't regret it, as it's a true gaming masterpiece that is a timeless classic. Doug Perry's Take: From the earliest moments that Metal Gear Solid was shown to the public, the game appeared to be destined for greatness. In addition to being a great game, it was also considered a cultural phenomenon because of its use of elements of popular culture, such as techno music and designer logos. Though Tekken 3 was the first Iron Fist Tournament to take a visual hit in the transition from arcade to home, Namco still delivered knockout visuals, and the suite of console-exclusive extras was typically impressive. It was January 1998 and were all recovering from the holidays, and had played everything to death.
However, there's a lot of replay value here and the story mode added to the game's overall value. Unlike most of today's games, stealth and puzzle solving were the focus of the game rather than storming around hacking and slashing people like a barbarian. And, there have been a whole lot of games for that matter. Doug Perry's Take: Never in my life had I ever felt this excited about a driving game, until I played Driver. In some cases, the timelessness of one game gave it an edge over the innovation of another, while in others the impact that a particular game made gave it an edge over the stronger points that another game had over it.
The game had zero hype, no real lead character, no support, it seemed, and no matter what we wrote about it, nobody seemed to care. It dates back to that period in my graduate education that has since faded in a haze of intense slacking off, but I did finish it, battling all the way through what remain some of the system's most intense challenges. The game's Dynasty Mode was extremely well done and the Madden Challenge Points was an excellent way to extend the play value and challenge of the game. Meanwhile, those who missed out on the quirky debut title will get a quick refresher, then be immersed in the fresh gameplay in typical Double Fine fashion—with a broad assortment of peculiar characters, colorful locations, and hilarious dialogue. It took two years of wondering for the PlayStation version to see the light, most of which we spent accepting the fact that this was the one that got away. It's one of those unique titles that only come around every once and a while.
This fact, combined with the belief that 2D gaming was a thing of the past that should be forgotten, meant bad news for fans of this style of games. I saved my money to purchase the real thing and discovered an amazing story to go along with an amazing game. Given the large amount of games on the system, the wide variety of titles, and the personal differences of opinion among our editors, this was actually an extremely daunting task -- and one that we took very seriously. In this mode, players took on the role of an undercover cop who must take on these various missions to uncover the game's bad guy. Resident Evil 3: Nemesis 3. The game put players in an urban-adult environment where big Afros and big-ass 8-cylinder engines ruled the day. What's more, it was a game that I enjoyed watching others play as much as I enjoyed playing myself.