Now the Soundtrack for Star Ocean is decent it could have been better and at times it just felt kinda awkward like the music playing didn't quite match the tone and mood of the scene or action that your doing. Now knowing the locations of the pointer tables I almost completely scrapped the previous work based on the dejap pack, and painstaking manually dumped the entirety of those pointer tables. Instead it's taken 2 and a half years. A very few places try displaying more than that and ends up looking a bit strange. Also I owe thanks to a bunch of Japanese sites whose addresses I no longer have.
As you can see, your contributions really saved the project! I'm not afraid of that at all because that itself is a lie. I found those on my own. At that point I wanted nothing to do with you, and wanted you as far off of my mind as possible. Translation English by DeJap - v1 Description About this Patch Welcome to the Star Ocean patch! If we stray too far, we end up with something that isn't what the creators wanted. As I said, I did look at one log.
Just appreciate the work that has been done here. I actually found the accursed hard drive the other day when I was digging around in my closet. By your logic, maybe I should try taking credit for your work. I'm not even sure whats in the other 1-2. Now everybody knows who to blame, since everybody can read what you answered. All games mentioned in this site are copyrighted by their respective producers and publishers. That said, I'm helping spanish users no less than I have English or other languages.
I can't believe it's finally almost done. My public document doesn't list the 30. January 1, 2002: Tomato from DeJap let me use his character scans from the Japanese manual. You are correct on one thing though, your doc does not list most of those. And it seems you've taken that entire exchange as me coming to you for help to do something I couldn't do without you. The battles are not turn based, but play out in real time. And he was thanked for that doc.
All materials are copyrighted by their respective authors. I have no idea why I still have it when it's nothing but a useless piece of junk, but oh well. I never asked for them. Each door takes you to a room where you can talk to members of the game's development staff. December 25, 2001: Shrine created.
My further dealings with him yielded basically no help, and due to the way he acted he hurt my project more than he helped from that point. I helped you more than you helped me. The best thing to do is save normally using the in-game save function. History December 31st, 2003 Screenshots Downloads. This is for all intents and purposes a complete translation.
However, I'm not 100% sure the conversation appears in all party configurations I only tested it without any extra characters. In addition I am very likely to replay this game to enjoy the story again and to do more of the side quests. I only ever looked at one of them, once. Akujin gets props for going through those list text files and translating and documenting everything so well. Tried it and everything I get is a black screen C8 Error. I'm not so sure it was worth it. As I said, I translated the script in about 2 weeks' time, working about 8 - 10 hours a day during my summer break back in 2001.
It really doesn't matter but I don't need an argument erupting on this subreddit for any reason. Finally, I was sent the location of Ashlay in Private Actions in Otanim. The one that had some asm logs for the sdd1 data chunks, that ultimately didn't offer anything more than your public doc. And if you are referring to those 2 or 3 asm logs you sent me. Graphics 9 Sound 7 Addictive 7 Depth 9 Story 9 Difficulty 6 Oracle Room After you have beaten the game, reload your saved game and have somebody use the Oracle specialtiy.